What you'll learn
- Recognize and apply design patterns
- Refactor existing designs to use design patterns
- Reason about applicability and usability of design patterns
- Good understanding of object-oriented design principles
- A computer with latest JS and NodeJS versions and (hopefully) an IDE
- Use of contemporary programming libraries and structures
- Use of contemporary developer tools such as JetBrains WebStorm
- Discussions of pattern variations and alternative techniques
What are Design Patterns?
The appeal of design patterns is immortal: we see them in libraries, a few of them are intrinsic in programming languages, and you most likely utilize them every day even if you do not recognize they exist.
Design Patterns are reusable solutions to typical programming issues. They were promoted with the 1994 book Design Patterns: Elements of Reusable Object-Oriented Software by Erich Gamma, John Vlissides, Ralph Johnson and Richard Helm (who are typically called a Gang of 4, for this reason the GoF acronym).
What Patterns Does This Course Cover?
- STRONG Design Concepts: Single Duty Concept, Open-Closed Concept, Liskov Replacement Concept, User Interface Partition Concept and Reliance Inversion Concept
- Creational Design Patterns: Home Builder, Factories (Factory Technique and Abstract Factory), Model and Singleton
- Structrural Design Patterns: Adapter, Bridge, Composite, Designer, Façade, Flyweight and Proxy
- Behavioral Design Patterns: Chain of Duty, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Technique, Template Approach and Visitor
Who Is the Course For?
The majority of demos are single-file, so you can download the file connected to the lesson and run it in WebStorm, Atom or another IDE of your option (or simply run them from the command-line).
This course does not utilize UML class diagrams; all of the demos are done through live coding.
Who this course is for:
- Software engineers
- Web developers
Created by Dmitri Nesteruk
Last updated 6/2019
Size: 3.3 GB